AI Insights · Timothy · October 2021
Top 5 Free to Play Games in Latin America Q3 2021
Discover the performance trends of the top free-to-play games in Latin America during Q3 2021, with insights on downloads, revenue, and active users.
In the third quarter of 2021, the top five free-to-play games in Latin America showcased varied performance trends in downloads, revenue, and active users. Here’s a closer look at how each game fared:
Free Fire Free Fire demonstrated strong weekly revenue, peaking at approximately $2.4M in late June and maintaining a steady range around $2M to $2.3M throughout the quarter. Weekly downloads saw a significant spike towards the end of September, reaching over 4.1M. Active users fluctuated throughout the quarter, starting at 80.5M and ending at 72M.
Fidget Toys Trading: 3D Pop It This game saw substantial download numbers, with a peak of 2.2M in mid-August. However, downloads declined towards the end of September, falling to around 1M. Weekly active users saw a steady rise, reaching a maximum of 3.7M in early August before gradually declining to 2.3M by the end of the quarter. Weekly revenue remained minimal, peaking at $167 in mid-September.
My Talking Angela 2 My Talking Angela 2 experienced a significant surge in downloads in mid-July, peaking at 2.4M, and then gradually declining to around 576K by late September. Active users followed a similar trend, starting at 1.4M in mid-July and reaching up to 5.6M in early August before dropping to 2.5M by the end of the quarter. Weekly revenue peaked at approximately $12.5K in late July and then gradually declined to around $3.7K by the end of September.
Roblox Roblox showed consistent performance in both revenue and active users. Weekly revenue hovered around $540K to $630K throughout the quarter. Downloads saw an upward trend, peaking at 1.5M in the last week of September. Active users remained strong, starting at 28.9M and ending at 32.3M.
Count Masters: Crowd Runner 3D Count Masters: Crowd Runner 3D saw a gradual decline in downloads from a peak of 1.3M in late June to around 599K by the end of September. Active users followed a similar trend, starting at 2.7M and ending at 1.6M. Weekly revenue remained minimal, reaching its highest at $247 in late August.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.